Privacy policy

Store Brand counts how its puzzles are used without knowing who you are. No ads, no tracking, no accounts.

EFFECTIVE 2026-10-04 · OPERATOR QUICKGAME WORLD INC.

What the app sends

The Store Brand app sends us anonymous usage counts so we can see which puzzles people play and whether the app is working. Each count is one event with these fields and nothing else:

  • the kind of event: the app opened, a puzzle started, solved or lost, the daily solved, the unlock screen shown, a purchase or a restore;
  • which game, and the puzzle strength (easy, medium, hard or expert);
  • the calendar day;
  • the platform (iOS, Android or web) and the app version.

An event carries no device identifier, no advertising identifier, no account and no name. We don’t store your IP address with it or anywhere else. Two events from the same phone can’t be linked to each other or to you.

What we don't do

  • No ads, and no ad networks.
  • No tracking across apps or websites.
  • No third-party SDKs: no analytics, crash-reporting or attribution services.
  • No accounts, no email sign-up, no access to your contacts.
  • We never sell or share data. There is nothing about you to sell.

Purchases

Each aisle ($9) and both aisles together ($14) are bought through Apple’s App Store and, when it launches, Google Play. They handle the payment; we never see your card, your name or your Apple or Google account. The app only learns which aisles are owned, so it can open their games and restore them on a new phone.

Feedback

If you send feedback from the app, we receive your message, the game and puzzle it was about, your platform and app version, and your email address only if you typed one in. We use the email only to reply to you. Feedback is kept so we can fix what you found; ask us at sal@dested.com and we will delete it.

Kid Size

Kid Size, our app for kids, collects nothing. It has no feedback form, no ranks, no share links and no usage counts, and it makes no network calls of its own; the only traffic is Apple’s App Store for the purchase and the check for app updates. It has no ads, no chat and no links out, and a grown-ups gate guards the purchase and settings. Your child’s progress stays on the device.

Kid Size 2–5

Kid Size 2–5 collects nothing. It has no account, no ads, no analytics, no third-party SDKs, no chat and no links out, and it makes no network calls of its own: the only traffic is Apple’s App Store, for the purchase and restore. Which games your child has played stays on the device. The microphone is never used. A grown-ups’ gate guards the purchase and this policy.

Kitchen Sink

Kitchen Sink collects nothing. It has no account, no analytics and no third-party SDKs, and it never sends us anything. Your scans, fasts, habits, subscriptions, cycles, medicines, photos, baby logs, collages and saves stay on your phone, and go somewhere only when you share or export them. Three things go online, and none of them carries anything about you: purchases and restores, through Apple’s App Store; satellite orbits for Sky, downloaded from CelesTrak’s public server only after you turn satellites on; and Corkboard, which fetches the page or post you saved straight from that site to show a preview. Subscriptions reads your screenshots on the phone with Apple’s Vision, and nothing is uploaded. Cycle and Pills can be locked with Face ID, which Apple handles; we never see it.

Playing on the web

When you play in your browser at /play, your progress, streak and settings stay in your browser’s localStorage, on your device. We don’t copy them to our server, and clearing your browser data clears them. Web play sends the same anonymous counts as the app.

Share links

When you tap SHARE on a receipt, the app makes a link to that puzzle. The link stores the game, the puzzle number and strength (and the daily number, if it was the daily), and your result: your time, score or how the play ended. Nothing else.

To give you a bonus play when a friend plays your link, we use two random ids. Your phone makes a secret the first time you share and keeps it in its keychain; a friend’s browser makes an id the first time they open a link. We store only a one-way hash of each, so we can count one friend once a week without knowing who either of you is. They aren’t linked to your usage counts, your purchases or anything else. A link stops earning bonus plays 30 days after it was made.

Ranks

When you finish a puzzle in the app, it sends the result to our server for the Ranks: the game, the strength, whether it was today’s puzzle, how it ended (solved, lost, gave up or a score), your time or score, and the day. It is signed with a random number made on your phone, the same one share links use; we store only a one-way hash of it, never the number itself. There are no names and no accounts: on the Ranks you are “YOU” to yourself and a rank number to everyone else. Results are used only to show the Ranks. They are not linked to your identity, not used for tracking or advertising, and not shared with anyone. Old results stay as anonymous rows.

On your phone

Your stats, streaks, flavour and house rules are kept on your phone. Deleting the app deletes them.

Children

Store Brand is rated 4+. We collect nothing that identifies anyone, so we collect nothing that identifies a child.

Changes and contact

If this policy changes we’ll update this page and its effective date. Questions go to sal@dested.com.